Version 0.9.1


This version tries to fix the bug that some users are having when exporting a character without setting the filename extension (it shouldn't be necessary).
I hope to have fixed it. Since I could not reproduce the bug, I could only write as many safeguards as I could...

Also, as suggested by Platiname :
  • Show/hide body accessories (hair, eyes, wings, ...) independently from the body itself.
  • There's now a grayscale palette, to allow coloring the items via modulation.
I took the chance to include 2 assets that I had already done.
  • Hurt animation for male adult goblin.
  • Female orc eyepatch and monocle.
That's it for now.

Files

CharGen_v0.9.1.zip 12 MB
31 days ago
CharGen_v0.9.1.tar.gz 12 MB
31 days ago
CharGen-0.9.1-x86_64.AppImage 15 MB
31 days ago

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Comments

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(1 edit)

It's a great app. I found an error. In the walk animation without weapons (universal), the last two frames are redundant, and in the animation of walking with weapons, one frame is missing.

Thank you for trying out the application.

The two extra frames after the walking animation are the animated idle tiles. I added then there because there was no such animation in the default LPC spritesheet.

You can get a better overview on the version version 0.3 devlog

Regarding the missing frame in the walking animation with weapons,  good catch there. I'll release a new update in the next few days.

Thanks for the alert.

plz add more animations from lpc

I'm not plannig on adding more animations to the app.

As I said before, there are running, climbing, jumping and sitting animations already made, but they have considerably very few clothes for those animations, and that made me take that decision.

Sure, running animations would be cooler, but to me, more clothing options was way more important.