Version 0.9 - Important bug fixes


This version is being released earlier than expected because I needed to fix a bug pointed out in the comments.
It turns out that while fixing it I found out some more bugs...
So...

Bug fixes:
  • Special animations (smash, whip and fishing) are now being exported.
  • Smash animation is now correctly built.
  • Changing the color of the boomerang works correctly now.
  • Changing ammo color no longer changes projectiles already fired.
  • Some textures were not being correctly freed. They are now.
Some new stuff was already done, so it's also included:
  • Races
    • NEW: Markedmen (a kind of demon)
    • CHANGED: Tweaks to demon, satyr and half-animal races. Some headgear can no longer be used by these races because they did not fit well with the horns.
  • Hairs
    • NEW: Grace (female only)
    • NEW: Messy Long 3
    • NEW: Bunches 2
  • Equipment
    • NEW: Cowboy hat
    • NEW: Googles
    • NEW: Wizard headband
Also, you can now export spritesheets that always use large sprites.
In the ini file there is a new parameter "export_large_sheets". It can be "needed"/"always". You should set it to "always" to get the large spritesheets.
The parameter "export_individual_sheets" also uses the values "needed"/"always", because the previous true/false was a bit misleading (you could set it to false and still get individual spritesheets, depending on the weapon used).

That's it for now.

Files

CharGen_v0.9.zip 12 MB
90 days ago
CharGen_v0.9.tar.gz 12 MB
90 days ago
CharGen-0.9-x86_64.AppImage 14 MB
90 days ago

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