Version 0.3 - Wouldn't it be cool if...


This update brings some essential features:

  • Character now has a idle animation (disabled by ini parameter)
  • UI sounds for mouse clicks
  • Swosh sounds for weapon swings
  • Bows now shoot arrows
  • Casting a spell now casts a lighting bolt, on the mouse position

(Seriously, I don't know how characters could be made before this update.)

Less important, the following was also added/changed:

  • Added crossbow and quiver
  • Added reverse slash animation for dagger and longsword
  • Added thrust animation for dagger and longsword
  • Hats with feathers now use the cloth colors for the feathers (much more diversity)
  • Feather colors were removed from the palettes
  • Exported spritesheets now create individual files for each large weapon animation (*)

(*) I opted for this because now there's weapons with several large animations (sword and halberd),
and building a single spritesheet with all the sprites would result in a very large file, with to much wasted space.

In regard to the exported spritesheets, there's a new parameter in the ini file, called "export_optimized_sheets".

If you activate this parameter, the individual sprites will be rearranged in the spritesheet, in order to obtain smaller sheets with
less wasted space (in fact, these are the sheets internally used by the app).

The relation between the default LPC spritesheet and this one can be seen in the following image:


Spritesheet changes

The size of the original LPC spritesheet is 832x1344, versus 768x1024 on the compact one.

Granted, the original one has space for extra animations, like run, jump and sit, but since there's so few clothing for these animations,
I'm trying to use some less resources.

Anyway, it's only a choice. You can control this with the ini parameter.

That's it for this update. Have fun.

Files

CharGen_v0.3.zip 8 MB
Jun 12, 2023
CharGen_v0.3.tar.gz 7 MB
Jun 12, 2023
CharGen-0.3-x86_64.AppImage 9 MB
Jun 12, 2023

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