Version 0.4 - Many more items
The following was added to the generator:
- Races:
- Cyclope
- Hairs:
- Afro
- Bangs Bun
- Balding
- Bob
- Bob Long
- Bob Side Parted
- Braid 2
- HalfUp
- Pigtails 1
- Pigtails 2
- Buzzcut
- Natural
- Cornrows
- Dreadlocks Long
- Dreadlocks Short
- Twists
- Cowlick 1
- Cowlick 2
- Curly
- Curly Long
- Curtains
- Curtains Long
- High & Tight
- Flattop
- Long Parted
- Long Band
- Messy 3
- Messy Long 1
- Messy Long 2
- Mop
- Parted 2
- Spiked 1
- Spiked 2
- Porcupine
- Liberty
- Saiyan
- Super Saiyan
- Beards:
- Winter
- Hats:
- Elf
- Santa
- Added to shirts:
- Bow Tie
- Tie
- Jabot
- Cravat
- Helms (with LOTS of variation):
- Spangenhelm
- Nasal
- Pointed
- Grated
- Flattop
- Greathelm
- Sugarloaf
- Xeon
- (many other existing helms received the same variants as this new ones)
- Weapons:
- Club
- Boomerang
- Slingshot
- 4 long spears
- Dragon spear
- Trident
- Katana
- Scimitar
- Long sword
- Staffs:
- Diamond
- Gnarled
- Loop
- Vine
- Rune
Also, in the process of implementing the large weapons idle,walk and hurt animations, I ended up with this simple
rule: whenever a spritesheet uses a large weapon (one that does not fit in the universal spritesheet), them the export
process always creates one file for each animation.
The reasoning for this is mostly memory management and was bugging me for a while now.
The fact is that for large weapons, usually there's already a large spritesheet for each animation.
For others, the walk and hurt animation fit on the universal spritesheet, but then, all the other animations (that don't
include the weapon) are just taking memory in the graphics card (waraxe for example).
This method means more texture switching when the character changes animations, but (for me at least), that is
preferable to having so much wasted memory.
That's it for this update. Have fun.
Files
Get LPC Character Generator
LPC Character Generator
More posts
- Version 0.9 - Important bug fixes90 days ago
- Version 0.8 - More character varietyMay 05, 2024
- Version 0.7.1 - Major bugfixJan 13, 2024
- Version 0.7 - Export redoneJan 10, 2024
- Version 0.6 - Tidying things upNov 30, 2023
- Version 0.5 - Things are coming togetherNov 03, 2023
- Version 0.3.1 - Minor bugfixJun 18, 2023
- Version 0.3 - Wouldn't it be cool if...Jun 12, 2023
- Version 0.2 - Palette changerFeb 22, 2023
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great stuff