Thank you for making this tool ! This is much more user friendly than the original generator :)
Do you by any chance need help with the tool ? I was thinking about forking and upgrading Universal LPC Spritesheet Generator but I would prefer working on something more recent. Help could be looking for sprites to add to the library or actual coding, whatever you'd need / prefer.
Regarding sprites, I'm currently implementing most of the missing items from Universal LPC Character Generator (that is by far the most time consuming task).
Code wise, I've considering open-sourcing the code. I've not done so yet because this tool is a by-product of a game I'm making, so it uses way too many things not needed for such a purpose (for instance, the entityX library). Any newcomer to the code would call me crazy.
Anyway, i think it's a matter of time for me to finally do it, and you can check the code.
I know i may be ennoying but could it be possible to export the different stances in different single files? I have a lot of difficulty cutting and resizing it for Intersect Engine (like 4x4 chara tiles). Thank you for your work!
My first thought is "that's not meant to be done by this app".
Personally I would use a tool suited for that task (at the top of my head is ImageMagick).
Also, I would prefer to have the animations in a single spritesheet, in order to reduce the graphics card state changes, however, I'm not familiar with the Intersect Engine, so I don't know of that's an option.
That said, if none if these options work for you, I'll probably fit this change in the next release, no problem (the hide body is already done).
I know that ImageMagick can be a bit frighting, so, I tried a possible command to extract and scale the walk animation. Hope it works for you, and if so, you can include it in your workflow.
Well after a few tries i can't managed to resized it properly and automated them :s I must be dumb lol i will check with my engine community. I don't know if it's a hard task for you to implement this but it would change my life xD Nice work so far keep working on this beautiful tool !
"I noticed that the font and graphic size on my PC interface is too small. Could you please add options in chargen.ini to adjust the font and button sizes for graphics?"
Just one small detail... In the application, when you wear a hat, the hair is changed to something that is relatively similar and works well with the hat (or hidden entirely, in the case of helms). That will not work on this feature. Hope that's ok with you.
If you open the chargen.pak file (it's just a zip file), you'll see that I don't keep a file for each color variation. I just have one file for each body and clothing item, and the color is applied at run time by the app.
That could probably be solved, but adding to that, I started this tool some time ago, and I'm using some colors that are different from the ones used by the site.
Even more, I divided some gear items in front/back images, and I couldn't now define a relation between all "my" images, and the site images.
I'm still thinking about open-sourcing the code. Right now, it is clearly a by-product of my attempt at developing a game (for instance, it has a rudimentary Entity-Component-System, which is overkill for such an application), but I plan to review and clean a lot of the code, in order to open-source it.
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Thank you for making this tool ! This is much more user friendly than the original generator :)
Do you by any chance need help with the tool ? I was thinking about forking and upgrading Universal LPC Spritesheet Generator but I would prefer working on something more recent.
Help could be looking for sprites to add to the library or actual coding, whatever you'd need / prefer.
Thanks again for this !
Thank you for your interest.
Regarding sprites, I'm currently implementing most of the missing items from Universal LPC Character Generator (that is by far the most time consuming task).
Code wise, I've considering open-sourcing the code. I've not done so yet because this tool is a by-product of a game I'm making, so it uses way too many things not needed for such a purpose (for instance, the entityX library). Any newcomer to the code would call me crazy.
Anyway, i think it's a matter of time for me to finally do it, and you can check the code.
谢谢您做出的贡献
if I make characters with this should I just say I used the character generator or credit all the artists who made all the sprites
If you wish to use LPC sprites in your project, you will need to credit everyone who helped contribute to the LPC sprites you are using.
If you wish to credit me or this tool, that is appreciated, but not required.
ok, thank you for your time
I know i may be ennoying but could it be possible to export the different stances in different single files? I have a lot of difficulty cutting and resizing it for Intersect Engine (like 4x4 chara tiles). Thank you for your work!
My first thought is "that's not meant to be done by this app".
Personally I would use a tool suited for that task (at the top of my head is ImageMagick).
Also, I would prefer to have the animations in a single spritesheet, in order to reduce the graphics card state changes, however, I'm not familiar with the Intersect Engine, so I don't know of that's an option.
That said, if none if these options work for you, I'll probably fit this change in the next release, no problem (the hide body is already done).
I will try ImageMagick thanks for the tips
I know that ImageMagick can be a bit frighting, so, I tried a possible command to extract and scale the walk animation. Hope it works for you, and if so, you can include it in your workflow.
magick -extract 576x256+0+512 female_universal.png -scale 200% female_walk.png
Well after a few tries i can't managed to resized it properly and automated them :s I must be dumb lol i will check with my engine community. I don't know if it's a hard task for you to implement this but it would change my life xD Nice work so far keep working on this beautiful tool !
ImageMagick might not be the solution for your problem, or maybe I didn't understand it yet.
That said, version 0.4 made this possible (and I completely forgot to mention it).
In the chargen.ini file, the parameter "export_individual_sheets" does this. Set it to true, and see if that solves your problem.
"I noticed that the font and graphic size on my PC interface is too small. Could you please add options in chargen.ini to adjust the font and button sizes for graphics?"
Sure. That is something that I should have tested before releasing, but in the middle of so many spritesheet preparation, I completely forgot,
I'll address it in the next release (maybe a global UI Scale value).
Could it be possible to had an "hide body" option? So i could make many paperdolls to wear my characters? Incredible job anyway!
Sure. I'll implement it in the next update.
Just one small detail... In the application, when you wear a hat, the hair is changed to something that is relatively similar and works well with the hat (or hidden entirely, in the case of helms). That will not work on this feature. Hope that's ok with you.
thx for the quick reply! I can"t wait to see the next update !
Great tool! Are you able to export a JSON format like https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/
Reason is that I like to use https://github.com/DrJamgo/Godot_LPC_Spritesheet_Gen/tree/main/addons/lpc_sprite...
which needs that JSON input to work as intended.
Is your tool open source? Then I might take a look how to do it.
I've looked at the JSON file generated by the https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/ and sadly it would not be an easy task to generate such file.
If you open the chargen.pak file (it's just a zip file), you'll see that I don't keep a file for each color variation. I just have one file for each body and clothing item, and the color is applied at run time by the app.
That could probably be solved, but adding to that, I started this tool some time ago, and I'm using some colors that are different from the ones used by the site.
Even more, I divided some gear items in front/back images, and I couldn't now define a relation between all "my" images, and the site images.
The Godot plugin is developed to work with https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/, and I deviated a bit from the way those spritesheets are built, which makes them incompatible, in regard to the JSON export format.
I'm still thinking about open-sourcing the code. Right now, it is clearly a by-product of my attempt at developing a game (for instance, it has a rudimentary Entity-Component-System, which is overkill for such an application), but I plan to review and clean a lot of the code, in order to open-source it.
I just need some clarification, please.
In the credits screen, when the "Music" section is show, I display all that info: the track name, author name, license and url.
Do you mean that I should display it in a one liner, and not one line for each info ?
EDIT: Ohh. I think you were referring to the description in the page. If that's the case, its changed now.
Very cool if you want to make fast original sprites sheets :) a lot of features and possibilities ! good work