I'm not plannig on adding more animations to the app.
As I said before, there are running, climbing, jumping and sitting animations already made, but they have considerably very few clothes for those animations, and that made me take that decision.
Sure, running animations would be cooler, but to me, more clothing options was way more important.
It is possible to create new races or modify the existing ones.
If you open the chargen.pak file (it is a zip file) you can see how everything is defined in json files, and all the used textures.
Also, if you create a "data" folder in the app folder, and unzip the contents of the pak file to this folder, the app uses the lose files instead of the single archive.
This way anyone can try to add/modify things in the app.
I never wrote a guide detailing the process of creating a new race, but, for now, by checking the existing ones, and some patience, you can modify almost everything in the characters.
I haven't published the code to github yet. In the past the code was a bit messy and I wanted to clean it first. After I did clean it, I started building on it, trying to build a working game prototype. I think it now needs to be simplified a lot. Otherwise it would be a game engine (a simple game engine) and a demo application.
this is an awesome lil tool you've made here! i was jus curious tho as to how you change the direction the sprite is facing? also does it have other animations like dying hurt etc.?
Does the arrow keys or WSAD doesn't work for you? Or am I misunderstanding you ?
The animations implemented are walk, slash, thrust, shoot, cast, die. (you can test the animations with the keys 1-5, and backspace (use 5 to came back to life). You can check the keys in the initial app page in itch.io, or by pressing F1 in the app.
If you are asking if it is possible to integrate some kind of AI image generation in this app, I don't even know where to start. It was never in the goals of the app.
If you are asking if you can use the images obtained with this app as a base to create new images with a AI algorithm, I truly don't know.... I got all these assets from opengameart.org, and they are very mindfull regarding how their assets are credited.
Best check the rules in opengameart.org, and when in doubt credit everyone.
Regarding the running animations. short answer is: sadly no.
There is a project by Death's Darling, called LPC Revised that has running, climbing and sitting animations. Unfortunately, even thought there's plenty clothing options in LPC Revised, there's not as many as I gathered here. Most important, the clothing is not 100% compatible with my version of LPC, and I'm not planning to mass convert so many assets as I have done already.
Regarding the export problem, I'm at a loss here. If you run the app from a command prompt, does the program writes any error messages ?
hello, wow, you program is awesome, thank you! I want to maybe use the bits randomly is there a table of compatibility? so, like having a different head on a human? anyway, i really am looking for an owl to use in my game, but can't find one, any chance of that being included? also, i saw something super similarthat was going to be an addon in godot....
Every race defined in the generator doesn't use all possible combinations of body and heads because I thought that it looked weird (for example, a skinny minotaur). However, by editing the race files (*.race) that can be done (Hope I understood your question).
Regarding the owl head, I haven't found any yet. If I do, I'll gladly add new race for it.
Also, the Godot Addon sure is a sweet piece of work. Playing With Godot might took some inspiration from this app, but it stands on it's own now and you can only praise his work.
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May I ask you if you add running poses?
I'm not plannig on adding more animations to the app.
As I said before, there are running, climbing, jumping and sitting animations already made, but they have considerably very few clothes for those animations, and that made me take that decision.
Sure, running animations would be cooler, but to me, more clothing options was way more important.
hello and thanks for this tool, but it seems that i cant export any characters to me pc. help please
Hello,
there are already a couple posts with the same problem.
Unfortunately, I don't know the reason for the issue (I also don't have many info on the issue).
What's your OS?
Does a "Save file" dialog appears when you click the export button?
If so, can you save/load characters ?
Do you have anything on the log file (in windows it's in %AppData%) ?
win 11 64
i cant save or export
Sorry for the delay in the response.
What happens when you write something in the "File name:" text box and press the "Save" button?
(There's no need to fill the "Save as type:" text box).
its working now but it only save in decs i guess thanks for the response.
hi,
its possible custom body, to create another character, or exist project in github, to contribute or custom code.
regards.
thanks
Hi, thanks for the interest.
It is possible to create new races or modify the existing ones.
If you open the chargen.pak file (it is a zip file) you can see how everything is defined in json files, and all the used textures.
Also, if you create a "data" folder in the app folder, and unzip the contents of the pak file to this folder, the app uses the lose files instead of the single archive.
This way anyone can try to add/modify things in the app.
I never wrote a guide detailing the process of creating a new race, but, for now, by checking the existing ones, and some patience, you can modify almost everything in the characters.
I haven't published the code to github yet. In the past the code was a bit messy and I wanted to clean it first. After I did clean it, I started building on it, trying to build a working game prototype. I think it now needs to be simplified a lot. Otherwise it would be a game engine (a simple game engine) and a demo application.
Time will tell.
thanks, for your response and time :)
This tool is awesome. It has saved me so much time. Thank you.
One thing I have noticed, when using the die animation the goblins head disapears.
I'm looking forward to any future updates.
Thank you for using the app, and even more for liking it.
The original goblin head I used had no die animation. I just rechecked and it is now done. I'll include it in next update.
also meant to ask if this can be exported to RPG maker MZ? thnx!
Since v0.7 you can define the layout of the exported spritesheets.
It requires some configuration but it is working.
The base for that feature was RPGMaker (although I don't know if it was RPGMaker MZ), so maybe you're already covered.
Please see the v0.7 notes carefully, and check if this is what you need.
this is an awesome lil tool you've made here! i was jus curious tho as to how you change the direction the sprite is facing? also does it have other animations like dying hurt etc.?
Sorry for tooking so long to reply.
Glad you liked the app so far.
Does the arrow keys or WSAD doesn't work for you? Or am I misunderstanding you ?
The animations implemented are walk, slash, thrust, shoot, cast, die. (you can test the animations with the keys 1-5, and backspace (use 5 to came back to life). You can check the keys in the initial app page in itch.io, or by pressing F1 in the app.
Can it use to generate more assets in Stable Diffusion or ComfyUI? Just like Krita, it is even more well-known after supporting AI painting
If you are asking if it is possible to integrate some kind of AI image generation in this app, I don't even know where to start. It was never in the goals of the app.
If you are asking if you can use the images obtained with this app as a base to create new images with a AI algorithm, I truly don't know.... I got all these assets from opengameart.org, and they are very mindfull regarding how their assets are credited.
Best check the rules in opengameart.org, and when in doubt credit everyone.
Hope I answered you question.
is it possible to add custom face by loading an image from disk?
I guess it is possible, but it would be a convoluted proccess.
First you would need to create the image, with the some colors already used on the body images (that's where current heads take their color from).
Then you would need to create a new race to use that head.
It doesn'd seem difficult, and is certainly doable, but there's so much details that anyone would get many, many errors until it would be done.
Depending on avaliable time, I'll try to think on something for future versions.
Olá, primeiramente parabéns pelo projeto, ele é incrível.
Gostaria de saber se vocês implementarão animações para o personagem correndo?
E estou tendo um problema para exportar os sprites...
Quando clico para exportar, simplesmente não salva nada, nenhum tipo de arquivo é gerado.
Thank you very much. Appreciated.
Regarding the running animations. short answer is: sadly no.
There is a project by Death's Darling, called LPC Revised that has running, climbing and sitting animations. Unfortunately, even thought there's plenty clothing options in LPC Revised, there's not as many as I gathered here. Most important, the clothing is not 100% compatible with my version of LPC, and I'm not planning to mass convert so many assets as I have done already.
Regarding the export problem, I'm at a loss here. If you run the app from a command prompt, does the program writes any error messages ?
Hello,
I'm trying to run the program on windows 11, but I can't open the application. The error message says it's missing some .dll files
Hmmm, I staticaly link all the libraries (except the one included in the zip) to avoid these kind of problems....
Maybe you don't have the C++ runtime I used to build the app.
I builded it with Visual Studio 2015. Do you have this runtime version installed ?
https://www.microsoft.com/en-gb/download/details.aspx?id=48145
hello, wow, you program is awesome, thank you! I want to maybe use the bits randomly is there a table of compatibility? so, like having a different head on a human? anyway, i really am looking for an owl to use in my game, but can't find one, any chance of that being included? also, i saw something super similarthat was going to be an addon in godot....
Hello, glad you liked the app.
Every race defined in the generator doesn't use all possible combinations of body and heads because I thought that it looked weird (for example, a skinny minotaur). However, by editing the race files (*.race) that can be done (Hope I understood your question).
Regarding the owl head, I haven't found any yet. If I do, I'll gladly add new race for it.
Also, the Godot Addon sure is a sweet piece of work. Playing With Godot might took some inspiration from this app, but it stands on it's own now and you can only praise his work.
Thank you for your work! Can I contribute to the development of the project?