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Excellent tool.  This will really help me.  I am having trouble getting the export to do what I want.  My character has a shield in one hand and a sword in the other.  I want to configure my layout to export the character holding nothing.  The instructions in the release notes for version 0.7 indicate:

  • The next parameter, when present, defines what the character is holding (if not set, value 1 is used).
    • 0 - Paint the sprite without any weapon
    • 1 - Paint the sprite with the primary weapon
    • 2 - Paint the sprite with the alternate weapon

I am using the following:  

[ "WLK_DN_0_0", "WLK_DN_0_1", "WLK_DN_0_2", "WLK_DN_0_3", "WLK_DN_0_4", "WLK_DN_0_5", "WLK_DN_0_6", "WLK_DN_0_7"]

Indeed, it exports without the sword, but with the shield.  Am I missing something?

Thanks

Thanks for trying the app and extra thanks for reading the comments and trying to troubleshoot things yourself.

I've just check and you've done everything right. I on the other hand, have not (I'm not clearing the offhand slot).

Tomorrow I'll fix this this and push a new version. Sorry for the inconvenience.

Thank you for the really fast response (good to see).  I love the fact that I can control the export.  I do need to figure out a way to merge the exports because in my game I want to have the players acquire the weapons and that means they will have multiple weapons, and I will need to control when they use them.   So, I would like to have one sprite sheet with multiple weapons in it, but I will use something like Aesprite to merge the sheets.  Excellent work on your app.  You did a wonderful job and a great service to the gaming community.

You're too kind. Thank you very much.

I've just published v0.9.3 that works correctly now.

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