i get the errors that looks like i need a different compiler version or something similar on the appimage (usually that means "this will not work on this version number of your linux) as well as something about missing libflac on the standard download executable (im not trying to troll, just feedback , i know linux has become a mess where you need to hunt after and keep older versions around) fyi ... looking good tho i kinda wanted it
i dont know enough about it to give any kind of decent advice, sorry , all i know, like websites on browser updates it tends to not survive every OS upgrade (while in fact i think the original idea was "appimage removes the need for all that")
Hi, I recently exported my first character, and ran into 2 issues
1. Sometimes the animations would post in seperate files and sometimes they'd export in one singular png
2. WHERE IS THE WEAPON IN THE THRUST ANIMATION? the slash one works just fine, but the thrust... not so much. When I export it, the arms are doing something, but no weapon in sight.
I'm using windows, which I've heard causes a couple issues. Any clue what's going on?
1. since version 0.4, when the character is wielding a large weapon (one that does not fit in the single image spritesheet), the app creates one file for each animation.
Creating a spritesheet with large weapons, would create a extremely large file with mostly blank space.
2. The creators of the LPC sprites created almost all weapons only one animation. Only a couple have more than one animation (sword, halberd and dagger come to mind).
If the app doesn't show the weapon in that animation (in this specific case, key '3') it will not be on the image.
Thanks for the clarification about the large weapon v.s small weapon for exporting. I'm exporting a sword character. Does the sword have a thrust animation? I'm using the 3rd sword option. Thanks again for the speedy reply :D
Just downloaded and testing, it doesnt save or export anything, including credits txt files. Besides no file format can be seletected while exporting, only .char is shown when saving (without any results).
My game dev workstation is my desktop, so usually I download and test everything here. Its a 10 years old windows 8.1 . This afternoon tried again on my laptop (win 11) works flawlessly! Win 8.1 might be the problem. I still dont know. Also a little tiny request, if you were to visit RPG Developer Bakin official discord channel, people actually enjoy and appreciate your LPC generator there. If you could implement Bakin sprite sheet layout, it would be wonderful! Its (DOWN, LEFT, UP, RIGHT). Thanks for the answer btw!
Unfortunetly I have no plans to implement localization in the immediate future. When I get a better understanding of what's involved, maybe I'll give it a try, but for now there's other stuff I'd like to implement first.
Hi pflat - when creating a character with a staff, it only exports the "_thrust" animation, not the whole "_universal" sheet - let me know if I'm missing something!
Thanks for the info. The problem in now fixed in version 0.7.1.
Sorry for the trouble.
Just one thing... When the character is holding a 'large' weapon (most staffs) the generator never creates the universal sheet, but instead creates individual sheets for each animation.
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This is awesome. Is the source code available somewhere?
Operating System: Linux Mint 21.3
Kernel: Linux 5.15.0-97-generic
Architecture: x86-64
i get the errors that looks like i need a different compiler version or something similar on the appimage (usually that means "this will not work on this version number of your linux) as well as something about missing libflac on the standard download executable (im not trying to troll, just feedback , i know linux has become a mess where you need to hunt after and keep older versions around) fyi ... looking good tho i kinda wanted it
Seems I need to learn more about AppImage than the script I made.
I'm gonna take a look into it. Thanks for the info.
i dont know enough about it to give any kind of decent advice, sorry , all i know, like websites on browser updates it tends to not survive every OS upgrade (while in fact i think the original idea was "appimage removes the need for all that")
good luck !!!
Hi, I recently exported my first character, and ran into 2 issues
1. Sometimes the animations would post in seperate files and sometimes they'd export in one singular png
2. WHERE IS THE WEAPON IN THE THRUST ANIMATION? the slash one works just fine, but the thrust... not so much. When I export it, the arms are doing something, but no weapon in sight.
I'm using windows, which I've heard causes a couple issues. Any clue what's going on?
windows 11 btw
Hello Da Flarf,
1. since version 0.4, when the character is wielding a large weapon (one that does not fit in the single image spritesheet), the app creates one file for each animation.
Creating a spritesheet with large weapons, would create a extremely large file with mostly blank space.
2. The creators of the LPC sprites created almost all weapons only one animation. Only a couple have more than one animation (sword, halberd and dagger come to mind).
If the app doesn't show the weapon in that animation (in this specific case, key '3') it will not be on the image.
Hope this clarifies the issues.
Thanks for the clarification about the large weapon v.s small weapon for exporting. I'm exporting a sword character. Does the sword have a thrust animation? I'm using the 3rd sword option. Thanks again for the speedy reply :D
Nope. Only the first and second (the second is the first with different color sets) has a thrust animation.
You can use the app to test this. Press:
1 - Test slash animation
2 - Test reverse slash animation
3 - Test thrust animation
SPACE - Only play a valid weapon animation (randomly if there are more more than one)
If the character plays the animation empty handed, that weapon doesn't has the respective animation.
Thanks! I'll re-export my stuff using one of those 2. This app is a tremendous help for prototyping. Thanks again!
Hi big guy, can you add some guns to the arsenal?
I didn't know of any LPC guns, but you made me look again and I found a pack that has a couple.
Unfortunetly it's male only, and would require some tinkering, because they change the walk animation.
I'll give it a try. I'm curious to see it working in the existing system.
Let's see if something cames out of it.
Just downloaded and testing, it doesnt save or export anything, including credits txt files. Besides no file format can be seletected while exporting, only .char is shown when saving (without any results).
There another post with a similar situation happening on Windows, so I'm assuming you're also on Windows.
The fact is I could not yet reproduce the error. Guess I better roll up a Windows VM to try to see and debug the error.
Sorry for the trouble.
My game dev workstation is my desktop, so usually I download and test everything here. Its a 10 years old windows 8.1 . This afternoon tried again on my laptop (win 11) works flawlessly! Win 8.1 might be the problem. I still dont know.
Also a little tiny request, if you were to visit RPG Developer Bakin official discord channel, people actually enjoy and appreciate your LPC generator there. If you could implement Bakin sprite sheet layout, it would be wonderful!
Its (DOWN, LEFT, UP, RIGHT).
Thanks for the answer btw!
Okay, thank you. I will work hard to learn English
Hello, is there a way to change the language? I don't quite understand English but I really like this software. Thank you/(ㄒoㄒ)/~~
Hi. Sorry for the late reply.
Unfortunetly I have no plans to implement localization in the immediate future. When I get a better understanding of what's involved, maybe I'll give it a try, but for now there's other stuff I'd like to implement first.
Thank you for your interest.
Hi pflat - when creating a character with a staff, it only exports the "_thrust" animation, not the whole "_universal" sheet - let me know if I'm missing something!
Thanks for the info. The problem in now fixed in version 0.7.1.
Sorry for the trouble.
Just one thing... When the character is holding a 'large' weapon (most staffs) the generator never creates the universal sheet, but instead creates individual sheets for each animation.
Thank you!
Hi,
Looks neat. Cant get it to export to png though. Nothing happens. Win 10.
Hmmm.... the log file in C:\Users\UserName\AppData\Roaming\LPC\ says anything useful?
Is the select folder dialog shown ?
Does the character saving/loading works ?
Could you add settings to change the extension of the sprites like "character_idle". So we can't change for example this sprite in "character_stay". ?
Also it will be so nice if we can't setup the frame directions. like first line of frame = up / second line = left, etc.. ?
You're doing an awesome work ! My project is growing thanks to your work!
Stay tuned for the next update. It will implement these requests.
oh damn thank you really !